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・ Super Remix
・ Super Request
・ Super Rescue Solbrain
・ Super Retro Trio
・ Super Rhino
・ Super Rich Kids
・ Super Rider (video game)
・ Super Robin Hood
・ Super Robot
・ Super Robot (disambiguation)
・ Super Robot Chogokin
・ Super Robot Mach Baron
・ Super Robot Monkey Team Hyperforce Go!
・ Super Robot Red Baron
・ Super Robot Spirits
Super Robot Wars
・ Super Robot Wars 64
・ Super Robot Wars A
・ Super Robot Wars Alpha
・ Super Robot Wars Alpha Gaiden
・ Super Robot Wars D
・ Super Robot Wars GC
・ Super Robot Wars J
・ Super Robot Wars MX
・ Super Robot Wars NEO
・ Super Robot Wars Original Generation Gaiden
・ Super Robot Wars R
・ Super Robot Wars UX
・ Super Robot Wars W
・ Super Rock '84 in Japan


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Super Robot Wars : ウィキペディア英語版
Super Robot Wars

is a series of tactical role-playing video games produced by Banpresto, which is now a Japanese division of Namco Bandai. The main feature of the franchise is having a story that crosses over several popular mecha anime, manga and video games, allowing characters and mecha from different titles to team up or battle one another. The first game in the franchise was released for the Nintendo Game Boy on April 20, 1991. Later spawning numerous games that were released on various consoles and handhelds. Due to the nature of crossover games and licensing involved, only three games have been released outside of Japan, these games only feature Banpresto's own original characters and mecha. The franchise celebrated its 20th anniversary in 2011.
==Gameplay==
All the games follow a basic structure: when a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battlefield. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battlefield, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
Many games also have hidden features that can only be gained through a special sequence of events or completing optional challenging objectives. Some of these bonuses include extra stages, different endings, captured enemy machines and special upgrade for specific units, such as the IWSP Pack for the ''GAT-X105 Strike Gundam''. In some games, these are called "Skill Points" ("Battle Masteries" in the North American localizations) and the difficulty of the game increases accordingly.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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